The right side is only
going to have an armband so turn off symmetry, select all the faces of the
sleeve and delete them.
The armband on the right side will go
around the bicep. Select the faces of the armband and move it along the
x-axis. Reshape it to fit the bicep area of the arm.
And this is what we have so far.
On the sleeve, select the two edges on
each side (circled in red) and click the BetweenTool to
select the edges between them.
Press the 'X' key to tessellate them. You
should now have 5 edges running down the sleeve (2 outer and 3 inner). This
will give the sleeve plenty of polys to move like cloth. Remember, we have 2
levels of smoothing on.
Time to delete some stuff. Select the
faces shown around the right arm and hit delete.
Now we can clean up this mesh
in the back. Press 'X' or use the tessellate tool shown below to create a new
edge starting at the circled point near the collar and working down to the
circled point 2 polys away.
Delete these faces.
Move down a row of polys and there should
be one large quad sticking out in the right-center of the back. Tessellate
it from point "1" to point "2" and then delete the upper section.