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Time to create some new polygons. This is
called an Edge Extrude. With the edge-loop at the base of the neck
selected (should encircle the neck), hold the Ctrl key and drag the green
arrow (y-axis) up as shown. |
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Make sure the new edge-loop is selected
and repeat to form another row of faces around the neck. Position the
edges/points until it looks like this. Don't worry about making it perfect
yet. That will come later. Just get it close to a snug fit. |
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Switch to faces mode and select the face
for the arm holes. Then press delete. |
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Select the new edge-loop and reposition
it so that it is around the arm without any part of the mannequin poking
through it. Make sure you move it in under the arm next to the side of the
torso. Take some time to get this right. You can
use the universal scale on the gizmo (yellow box) to reduce/enlarge the size
of it to fit around the upper-arm. The green box will scale it up and down
while the blue box will scale it front and back. The red box will make it
line up vertically.
Note! This is a good trick for making an edge-loop
line up. Just select the scale tool that is perpendicular to it and shrink
it down. |
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More tweaking. :) Start moving the
faces/edges/points around to eliminate any areas where the mannequin is
"poking-through" the dress. This is very important! The red arrows point to
the rotational hash marks for the y-axis. Each axis has a set. Use these to
pivot the selection around the yellow box (origin) of the gizmo. |
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You should have something that looks like
this at this point. Don't worry if it isn't exactly like it. You can make
any modifications to your model you want. I'm only showing you the
technique... ...and we still have a long way to
go. ;) |
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Select these edges on the
back and press 'X' to create a new edge. |
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We need to get rid of the
blue line and make some new edges. The red arrow points to the line you just
made in the previous step. With
the blue line selected, press the backspace key to remove it. This will
leave you with a floating point. We are going to connect that point to the
edge of the sleeve. |

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The arrow points to the floating point.
With no edges or faces selected, press the 'X' key. A
small square will appear under the cursor. If you move the cursor over the
floating point, the square will turn red. Click the point to start a new
edge. Drag the edge over to the side of the arm hole shown here and when the
edge turns blue, click again to make the new edge. |
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You should have something that looks like
this. |
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Use the same method to make a new edge
between the point circled in red and the one the arrows point to. |