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Grab the bottom edge-loop and
edge-extrude it down creating a second row of polygons. |
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Repeat making a third row
of polygons. Resize them to fit the shape of her legs and butt.
Note! I changed the transparency of my
material back to '0' a little while ago so I could see the dress model
better. |
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Make another row of polygons using the
edge-loop / edge-extrude method. Reposition these polys to fit as well. |
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To make the "tails" on the skirt, I
edge-extrude where I want them to hang down from, scaling them down with the
universal scale on the gizmo as I go. |
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To make the "tail" bend well during
animation, I add a new edge down its center. Ring select all the edges shown
and then tessellate them by pressing the 'X' key. |
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Select the faces marked by a red 'x' and
delete them. Target weld the point circled in red to the point the arrow is
pointing at. |
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Target weld the "floating point" in the
back to the point highlighted in blue. |
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Edge-extrude the selected edges in the back to make
another "tail". I made this one with two edges instead of one so we won't
have to create a new edge for it to bend well. |
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Another tail on the right
side.
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The dress is done! At least.. the start of the
dress is done. :) You can easily go on from here adding things (or deleting
them) as you want. I did.
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I hope you enjoyed this tutorial and
found it informative. Hexagon is a great modeling program for this sort of
work. Be sure to check out my next tutorial, Basic UV Mapping with Hexagon.

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